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Rome: Total War Cheats(PC)
Codes
Codes for non-general characters, ie spies, assassins, diplomats
During the game, press the (`) key, right above the tab, to bring down "RomeShell" the cheat menu, and type in the code... note: the system is very finicky about typos, so make sure everything is right.
| Effect | Code |
|---|---|
| gives a spy or assassin this ancillary= +1 subterfuge | give_ancillary "character name" "catamite" |
| gives a spy or assassin this ancillary= +1 subterfuge | give_ancillary "character name" "courtesan" |
| gives any character between 1-5 influence- may or may not work on generals | give_trait "character name" "GoodDiplomat" 1-5 |
| gives any character between 1-5 subterfuge- works on assassins too | give_trait "character name" "GoodSpy" 1-5 |
| gives any character between 1-5 subterfuge- works on spies too | give_trait "character name" "GoodAssassin" 1-5 |
| Effect | Password |
|---|---|
| Add units to selected general. Example "create_unit "Gaius Julius" "roman velite" 2 " | create_unit "general's name" "unit name" "#" |
| Adjusts sea bed to specified height | adjust_sea_bed |
| Allows you to give a city more population automatically. Max amount is 4000. | add_population "settlement name" "amount" |
| Allows you to give any trait your faction can have to a specific general. | give_trait "character" "trait" "level number" |
| Anything in the city's building queue will be built automatically. | process_cq "settlement name" |
| Applys filter to world map coastlines | filter_coastlines |
| Captures indicated city | capture_settlement |
| Changes season | season |
| Changes year | date |
| Clears all stacked messages | clear_messages |
| Completes the construction instantly of any town/city | process_cq "CityName" |
| Create a unit of Yubtseb Elephants | oliphaunt |
| Creates a building in the named city. | create_building "city" "building name" |
| Creates diplomacy mission | diplomacy_mission |
| creates unit in a place or unit instantly with experiences/defence/attack if put | create_unit "Settlement/Unit" "unit name" "Amount" "experience" "defences" "attack" |
| Display help for listed command | |
| Displays defensive terrain features | show_terrain_lines |
| Enemy's walls collapse. | Jericho |
| Forces display reset cycle | reset_display |
| Forces local player's alliance to lose the battle | force_battle_defeat |
| Forces local player's alliance to win the battle | force_battle_victory |
| Forces opponent to accept diplomatic proposal | force_diplomacy |
| gives a general/family member a trait instantly | give_trait "General/FamilyMember" "Trait" "Level" |
| Gives character movement points | mp |
| Gives character trait points | give_trait_points |
| Gives indicated character the indicated ancillary | give_ancillary |
| Gives you the specific amount of denarii you want. Max amount of 40000. | add_money "amount" |
| Kills specified character | kill_character |
| Lists all character in the world | list_characters |
| Lists all traits | list_traits |
| Lists all units in an army | list_units |
| Lists available ancillaries | list_ancillaries |
| Make the general invulnerable, may only work on battlefield | invulnerable_general "general's name" |
| Moves indicated character to specified coordinates | move_character |
| Regenerates radar | regenerate_radar |
| Reloads all textures | reload_textures |
| Reloads all vertex shaders | reload_shaders |
| Removes faction from the game | kill_faction |
| Resets character to settings at start of turn | character_reset |
| Restarts an AI turn sequence | run_ai |
| Sets aerial map overlay depth bias for maximum zoom | amdb_max |
| Sets aerial map overlay depth bias for minimum zoom | amdb_min |
| Sets aerial map overlay offset towards camera | amdb_offset |
| Sets diplomatic stance between two factions | diplomatic_stance |
| Sets health of building of specifed type in a settlement | set_building_health |
| Sets max speed of turn processing during AI round | ai_turn_speed |
| Shows all valid processed paths in pathfinder | show_battle_paths |
| Shows cursor position and region ID | show_cursorstat |
| Shows landing positions available to AI from a given region | show_landings |
| Shows street plan for the settlement | show_battle_street_plan |
| Shows victory message for faction for short or long campaign | victory |
| Switches player control to specified faction | control |
| Toggles building's debug mode | building_debug |
| Toggles camera restrictions | toggle_restrictcam |
| Toggles display of campaign map flowing water | toggle_flowing_water |
| Toggles display of network stats | nw_stats |
| Toggles everyone's spying ability to perfect with infinite range | toggle_perfect_spy |
| Toggles on or off the fog of war. You can see the whole world map when inputted. | toggle_fow |
| Toggles overlay | toggle_overlay |
| Toggles PR mode | toggle_pr |
| Toggles strategy map coastline display | toggle_coastlines |
| Toggles tabbed output window | display toggle_tow |
| Toggles terrain to display various data sets | toggle_terrain |
| Toggles underlay | toggle_underlay |
| Triggers advice | trigger_advice |
| Triggers unit upgrade effect | upgrade_effect |
| Turns off both enemy and ally AI | disable_ai |
| When at the battle scroll, input this code in, attacker if attacking, defender if defending and press auto retaliate button. Automatically wins. | auto_win "attacker/defender" |
| Zooms to specified aerial map zoom | zoom |

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