James Bond Quantum of Solace

Written by Blackjack on 10 November 2009.

James Bond: Quantum of Solace is the first James Bond game from Activision Blizzard's stable. The world's largest game publisher purchased the license a few years ago when Electronic Arts and Activision's own revealed that Call of Duty 4 engine would be used as the basis for this game, of course, what the expectations that drove up.

Unfortunately, noted that both the Quantum of Solace James Bond license as the Call of Duty 4 engine is not optimized. Developer Treyarch Although the most spectacular scenes from both Casino Royale and Quantum of Solace used here to a game of it, but this causes a loose connection of fragments, so there is absolutely no question of an ongoing story. This is also due to the fact that, especially for a movie game, very few processes are in cutscenes. Of course you do not constantly discouraged by the gaming annoying cutscenes, but in Quantum of Solace had it a few more may be.

As a player you will walk from one another in battle. First on your own, then clean with a Bond girl by your side and ten minutes later you are suddenly alone. Some players might see this accumulation of Bond-cool moments as a downside, but many others would prefer to be guided by a coherent story. However positive the fact that the developers have managed to snare real actors for the voice-overs to speak. You hear really Daniel Craig as Bond, Olga Kurylenko as Camille and Judi Dench as the gruff M.

On the other hand shamelessly play short. In less than five hours shoot you through the entire single player campaign there and when you select a lower difficulty level you rolling course through faster. The drive to the game again to play is not present. I give the fun factor of this game a 8/10, graphical a 8/10!

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