Half-Life 2: Platinum Cheats(PC)

Written by igcompany.

Codes

Half-Life 2 Console Codes

EffectCode
# is new damage for Alyx Gun (default 150) sk_plr_dmg_alyxgun #
# is new damage value for .357 Magnum sk_plr_dmg_357 #
# is new damage value for crowbar sk_plr_dmg_crowbar #
# is new damage value for grenades sk_plr_dmg_grenade #
# is new damage value for pistol sk_plr_dmg_pistol #
# is new damage value for Pulse Rifle sk_plr_dmg_ar2 #
# is new damage value for RPG rockets sk_plr_dmg_rpg_round #
# is new damage value for shotgun sk_plr_dmg_buckshot #
# is new damage value for submachine gun sk_plr_dmg_smg1 #
# is new max ammo for .357 Magnum sk_max_357 #
# is new max ammo for Alyx Gun (default 0) sk_max_alyxgun #
# is new max ammo for crossbow sk_max_crossbow #
# is new max ammo for hand grenades sk_max_grenade #
# is new max ammo for Pulse Rifle sk_max_ar2 #
# is new max ammo for Pulse Rifle energy orbs sk_max_ar2_altfire #
# is new max ammo for RPG sk_max_rpg_round #
# is new max ammo for shotgun sk_max_buckshot #
# is new max ammo for SMG grenades sk_max_smg1_grenade #
# is new max ammo for submachine gun sk_max_smg1 #
.357 Magnum weapon_357
9mm Pistol weapon_pistol
a more thorough fps display net_graph 1
Adjusts size of the weapon you're carrying (54 = default) viewmodel_fov #
All Weapons impulse 101
black-and-white mode mat_yuv 1
change skill level (# = 1, 2, or 3) skill #
Change the density of air. (Add number in place of #) air_density #
Changes how hard you propel objects physcannon_maxforce #
Creates an NPC (Aiming away from player) npc_create_aimed
Crowbar weapon_crowbar
Enables Color Mode mat_yuv 0
Execute a script file (Input filename in place of #) exec #
Fragmentation Grenade item_dynamic_resupply
Gives you the large health kit (25HP) item_healthkit
Gives you the small health vial (10HP) item_healthvial
God Mode (Server side only) God
Increases suit charge by 15 points. give item_battery
Load Map (Input title in place of #) Map #
Make a jeep ch_createjeep
Move player to specified origin setpos
NPC's do # damage with shotgun sk_npc_dmg_shotgun #
NPC's do # damage with the pulse rifle sk_npc_dmg_ar2 #
NPC's do # damage with the smg sk_npc_dmg_smg1 #
Overwatch Standard Issue Pulse Rifle weapon_ar2
Pherapods weapon_bugbait
Raises damage done by each pellet. sk_plr_dmg_buckshot #
Raises your max number of shells to that number. sk_max_buckshot #
Records a demo of all the user's actions within the game until the "stop" command is issued. record demo_name
removes the item or NPC pointed at impulse 203
replace $ with a command to get a brief description of it help $
See through walls mat_depthbias_normal 1
Set Gravity (Add number in place of #) sv_gravity #
Set Minimum Stopping Speed on ground (Add number in place of #) sv_stopspeed #
Set Vertical View when eyes are near water plane. sv_waterdist #
Set World Friction (Add number in place of #) sv_friction #
Sets bounce multiplier for physically simulated object collisions sv_bounce #
Sets Maximum Velocity of any moving object (Add number in place of #) sv_maxvelocity #
Shows Crosshairs hud_quickhelp/text? 1
Shows FPS Rate cl_showfps 1
shows some game info, incl. current map status
Spawn an Air Boat impulse 83
Spawns ammo for the 9mm pistol give item_box_srounds
Spawns grenades for the submachinegun, oddly enough... give item_ar2_grenade
Spawns primary fire ammo for the submachinegun give item_box_mrounds
Spawns shells for the 12-gauge shotgun give item_box_buckshot
Submachine Gun weapon_smg1
Third Person View thirdperson
Toggle bounding-boxes debug mode on/off red - ignore damage, white - respond to damage, green - health) prop_debug
Toggle HUD display Off cl_enablehud 0
Toggle HUD display Off cl_drawhud 0
Toggle HUD display On cl_enablehud 1
Toggle HUD display On cl_drawhud 1
toggles enemy AI off ai_disable
toggles enemy AI on ai_enable
Toggles Picker mode on picker
You die. Kill
# is new damage value for crossbow sk_plr_dmg_crossbow #
# is new damage value for SMG grenades sk_plr_dmg_smg1_grenade #
# is new max ammo for pistol sk_max_pistol #
12-Gauge Shotgun weapon_shotgun
12-Gauge Shotgun weapon_shotgun
Ability to walk through walls (Server Side Only) noclip
Activates Cheats sv_cheats 1
brings up position display in top right of screen (0 removes it) cl_showpos 1
can be used to get current coords for use with setpos getpos
Changes how large pulled objects can be physcannon_maxmass #
Changes how quickly objects are pulled physcannon_pullforce #
Changes the length that objects can be pulled from physcannon_tracelength #
Changes the radius of the cone used to pick up objects physcannon_cone #
Changes the speed of the game (for slow-mo/fast-mo) (# 1 = faster). host_timescale #
Creates an earthquake. shake
Creates an NPC npc_create
Crossbow weapon_crossbow
Damages player by whatever variable you input as # Hurtme #
Deactivates Cheats sv_cheats 0
Developer Mode Off Developer 0
Developer Mode On Developer 1
Disables Color Mode mat_yuv 1
Disables Crosshair crosshair 0
Displays Map listing maps
Enables Crosshair crosshair 1
Enables mouse look +mlook
Enables ragdolls that don't clip through each other, but stack realistically on one another. cl_ragdoll_collide 1
First Person View firstperson
Fragmentation Grenade weapon_frag
Give weapon (Input weapon name in place of #) give #
gives infinite power for sprinting, etc. sv_infinite_aux_power 1
Gives you combine vision during gameplay. r_screenoverlay effects/combine_binocoverlay.vmt
gives you Father Gregori's modified shotgun give weapon_annabelle
Gives you the 'Alyx Gun' give weapon_alyxgun
Gives you weird vision during gameplay. r_screenoverlay effects/tp_eyefx/tp_eyefx.vmt
Grunt-O-Matic impulse 76
Health never goes below 1 buddha
Increases pellets fired from each shotgun shell. 100 works well. 1000+ and it lags. sk_plr_num_shotgun_pellets #
Invisible to NPC's notarget
Limit the number of texture units. (Add number in place of #) (0=Default) mat_numtextureunits #
Makes an airboat ch_createairboat
Plays demo.(change demo_name to the demo you want to be played) play demo_name
Recieve a Shotgun give weapon_shotgun
removes all shadows mat_fullbright 1
Restores all shadows mat_fullbright 0
Rocket-Propelled Grenade Launcher weapon_rpg
Set length of confusion/ear-ringing effect(Add number in place of #) dsp_explosion_effect_duration #
Sets developer mode to verbose Developer 2
Snap players eyes to a specified pitch yaw setang
Spawn a Jeep impulse 82
Spawns ammo for the .357 magnum give item_ammo_357
Spawns ammo for the crossbow give item_ammo_crossbow
Spawns energy grenade for the Overwatch Pulse Rifle give item_ammo_ar2_altfire
Spawns grenades for the RPG give item_rpg_round
Spawns grenades for the RPG give item_ml_grenade
Spawns primary fire ammo for the Overwatch Pulse Rifle give item_ammo_ar2
Stops recording the current demo. stop
Stops showing FPS Rate cl_showfps 0
Toggle reporting missing .wav files for sounds sv_soundemitter_filecheck
Unlock chapters 1 thru # sv_unlockedchapters # (Note: 15 is end credits)
Zero Point Energy Field Manipulator Gun weapon_physcannon

Map codes

Enter these with the 'map' code in the console. Press ~ to activate the console.

EffectCode
Spawn the lab chapter near the end. d1_under_04
Spawns in the train station after the second load point. d1_trainstation_03
Spawns in the train station after the third load point. d1_trainstation_05
Spawns in you in the canals after the eighth load point. d1_canal_09
Spawns in you in the canals after the second load point. d1_canals_03
Spawns in you in the canals after the seventh load point. d1_canal_08
Spawns in you in the canals after the sixth load point. d1_canals_07
Spawns in you in the canals after the third load point. d1_canals_04
Spawns in you in the canals close to the end. d1_canals_13
Spawns you after the canal, outside of Eli's Lab. d1_eli_01
Spawns you after the second load point in the Citadel. d3_citadel_03
Spawns you at the beginning of Chapter 13. d1_breen_01
Spawns you deeper in the canals. d1_canals_02
Spawns you in City 17 after the eleventh load point. d3_c17_12
Spawns you in City 17 after the fifth load point. d3_c17_06
Spawns you in City 17 after the fourth load point. d3_c17_05
Spawns you in City 17 after the ninth load point. d3_c17_10
Spawns you in City 17 after the second load point. d3_c17_03
Spawns you in City 17 after the seventh load point. d3_c17_08
Spawns you in City 17 after the sixth load point. d3_c17_07
Spawns you in City 17 after the tenth load point. d3_c17_11
Spawns you in City 17 after the third load point. d3_c17_04
Spawns you in Eli's Lab. d1_eli_02
Spawns you in lab d1_under_01
Spawns you in Nova Prospekt d2_prison_01
Spawns you in Nova Prospekt after the fifth load point. d2_prison_06
Spawns you in Nova Prospekt after the sixth load point. d2_prison_07
Spawns you in Nova Prospekt after the third load point. d2_prison_04
Spawns you in Ravenholm after the third load point area. d1_town_04
Spawns you in the city 17 rebellion d3_c17_01
Spawns you in the coast area after the fifth load point. d2_coast_06
Spawns you in the coast area after the first load point. d2_coast_02
Spawns you in the coast area after the fourth load point. d2_coast_05
Spawns you in the coast area after the ninth load point. d2_coast_10
Spawns you in the coast area near the end of it. d2_coast_08
Spawns you in the lab chapter after the second load point. d1_under_02
Spawns you in the lab chapter after the third load point. d1_under_03
Spawns you near the beginning of the Citadel. d3_citadel_01
Spawns you near the end of Nova Prospekt. d2_prison_08
Spawns you near the end of the canals. d1_canals_end
Spawns you on the coast (Vehicle) d2_coast_01
Starts you at the credits credits
Spawns in you in the canals after the eleventh load point. d1_canals_12
Spawns in you in the canals after the fifth load point. d1_canals_06
Spawns in you in the canals after the fourth load point. d1_canals_05
Spawns in you in the canals after the ninth load point. d1_canal_10
Spawns in you in the canals after the tenth load point. d1_canals_11
Spawns you after the first load point in the Citadel. d3_citadel_02
Spawns you after the third load point in the Citadel. d3_citadel_04
Spawns you at the end of the Citadel. d3_citadel_05
Spawns you in City 17 after the eighth load point. d3_c17_09
Spawns you in City 17 after the first load point. d3_c17_02
Spawns you in Nova Prospekt after the first load point. d2_prison_02
Spawns you in Nova Prospekt after the second load point. d2_prison_03
Spawns you in Nova Prospekt near the end of the level. d2_prison_05
Spawns you in Ravenholm d1_town_01
Spawns you in Ravenholm after the first load point area. d1_town_02
Spawns you in Ravenholm after the second load point area. d1_town_03
Spawns you in the canals. d1_canals_01
Spawns you in the coast area after the eighth load point. d2_coast_09
Spawns you in the coast area after the second load point. d2_coast_03
Spawns you in the coast area after the sixth load point. d2_coast_07
Spawns you in the coast area after the tenth load point. d2_coast_11
Spawns you in the coast area after the third load point. d2_coast_04
Spawns you in train station d1_trainstation_01
Spawns you in train station after the first load point. d1_trainstation_02
Spawns you near the end of City 17. d3_c17_13
Spawns you near the end of Ravenholm. d1_town_05
Spawns you near the end of the coast area. d2_coast_12
Spawns you near the end of the train station. d1_trainstation_06
Starts you at the games Intro. intro

Spawning NPCs

Access the console, type in "npc_create npc_" and replace the name with one of these:

EffectCode
Spawn a Manhawk manhack
Spawns a Barnacle barnacle
Spawns a Ceiling Turret turret_ceiling
Spawns a City 17 Citizen citizen
Spawns a Combine Dropship combinedropship
Spawns a Combine Gunship combinegunship
Spawns a Combine Helicopter helicopter
Spawns a Combine Metro Police metropolice
Spawns a Combine Scanner cscanner
Spawns a Combine Soldier combine_s
Spawns a Crow crow
Spawns a Fast Headcrab headcrab_fast
Spawns a Fast Zombie fastzombie
Spawns a Floor Turret turret_floor
Spawns a headcrab headcrab
Spawns a Headcrab Launcher launcher
Spawns a Ichthyosaur ichthyosaur
Spawns a Nova Prospekt soldier combine_p
Spawns a Pigeon pigeon
Spawns a Poison Headcrab headcrab_black
Spawns a Poison Headcrab headcrab_poison
Spawns a Poison Zombie poisonzombie
Spawns a Rollermine rollermine
Spawns a Seagull seagull
Spawns a Stalker stalker
Spawns a Strider strider
Spawns a Vortigaunt vortigaunt
Spawns a Zombie zombie
Spawns a Zombie Torso zombie_torso
Spawns Alyx alyx
Spawns an Antlion antlion
Spawns an Antlion Guard antlionguard
Spawns Barney barney
Spawns Breen breen
Spawns Dog dog
Spawns Eli eli
Spawns Father Gregori monk
Spawns Gman gman
Spawns Kleiner kleiner
Spawns Mossman mossman

Contributed By: Shadow..

Counter-Strike: Source Cheats

Codes

press the ` key to bring up the console then type in sv_cheats 1 , then type in a cheat

EffectCode
16,000 cash impulse 101
allows you to change skin settings
Clear walls. mat_proxy 2
Flying Bodies/Objects phys_pushforce #
let's you fly around the map and not get hurt noclip
moving numbers on screen showing players shadows r_shadowids 1 with sv cheats on in console
Puts a square where bullets hit. Very useful for learning how to control sprays. Sv_cheats is not required sv_showimpacts
Replace # with a number to change c4 detonation time mp_c4timer #
replace # with number to change gravity sv_gravity #
Replace * with a number to get the desired speed. Don't go too high or your server/CSS will crash. Higher you go, less FPS and vice versa. host_timescale *
See through walls. mat_wireframe 3
Show's stats at bottom of screen net_graph 1
Skulls drop from sky. impulse 99
small crosshair, doesnt get bigger or smaller cl_crosshairscale 4000
spawns props. props!
Wireframe player models. r_drawothermodels 2
Won't show stats at bottom of screen net_graph 0

Day of Defeat: Source Cheats

Passwords

Various Codes

Enter these whilst on the console

EffectPassword
Brightness is affected lightgamma
No crosshair cl_dynamic_xhair 0
No more background sound stopsound
Open up a sound player mp3
The frame rate is modified fps_max

Half-Life 2: Episode One Cheats

Passwords

Passwords

Hit the '~' key to open a prompt, type "sv_cheats 1" and enter codes.

EffectPassword
All guns, extra ammo. Impulse 101
Draw game triggers. showtriggers_toggle
Draw normal maps. mat_normalmaps 1
Draw surface materials. mat_normals 1
Enemies can't see you. notarget
Kills all npc’s in the area. npc_kill
Only objects effected by physics are wireframe. vcollide_wireframe 1
Removes the weapon model from the screen. impulse 200
Spawn a scout car. ch_createjeep
Spawn an airboat. impulse 83
Spawn an airboat. ch_createairboat
Toggle god mode on/off god
Toggle walking through walls on/off noclip
Turn off bump mapping. mat_fastnobump 0
Wire frame models. mat_wireframe1

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