Half-Life 2: Platinum Cheats(PC)
Codes
Half-Life 2 Console Codes
| Effect | Code |
|---|---|
| # is new damage for Alyx Gun (default 150) | sk_plr_dmg_alyxgun # |
| # is new damage value for .357 Magnum | sk_plr_dmg_357 # |
| # is new damage value for crowbar | sk_plr_dmg_crowbar # |
| # is new damage value for grenades | sk_plr_dmg_grenade # |
| # is new damage value for pistol | sk_plr_dmg_pistol # |
| # is new damage value for Pulse Rifle | sk_plr_dmg_ar2 # |
| # is new damage value for RPG rockets | sk_plr_dmg_rpg_round # |
| # is new damage value for shotgun | sk_plr_dmg_buckshot # |
| # is new damage value for submachine gun | sk_plr_dmg_smg1 # |
| # is new max ammo for .357 Magnum | sk_max_357 # |
| # is new max ammo for Alyx Gun (default 0) | sk_max_alyxgun # |
| # is new max ammo for crossbow | sk_max_crossbow # |
| # is new max ammo for hand grenades | sk_max_grenade # |
| # is new max ammo for Pulse Rifle | sk_max_ar2 # |
| # is new max ammo for Pulse Rifle energy orbs | sk_max_ar2_altfire # |
| # is new max ammo for RPG | sk_max_rpg_round # |
| # is new max ammo for shotgun | sk_max_buckshot # |
| # is new max ammo for SMG grenades | sk_max_smg1_grenade # |
| # is new max ammo for submachine gun | sk_max_smg1 # |
| .357 Magnum | weapon_357 |
| 9mm Pistol | weapon_pistol |
| a more thorough fps display | net_graph 1 |
| Adjusts size of the weapon you're carrying (54 = default) | viewmodel_fov # |
| All Weapons | impulse 101 |
| black-and-white mode | mat_yuv 1 |
| change skill level (# = 1, 2, or 3) | skill # |
| Change the density of air. (Add number in place of #) | air_density # |
| Changes how hard you propel objects | physcannon_maxforce # |
| Creates an NPC (Aiming away from player) | npc_create_aimed |
| Crowbar | weapon_crowbar |
| Enables Color Mode | mat_yuv 0 |
| Execute a script file (Input filename in place of #) | exec # |
| Fragmentation Grenade | item_dynamic_resupply |
| Gives you the large health kit (25HP) | item_healthkit |
| Gives you the small health vial (10HP) | item_healthvial |
| God Mode (Server side only) | God |
| Increases suit charge by 15 points. | give item_battery |
| Load Map (Input title in place of #) | Map # |
| Make a jeep | ch_createjeep |
| Move player to specified origin | setpos |
| NPC's do # damage with shotgun | sk_npc_dmg_shotgun # |
| NPC's do # damage with the pulse rifle | sk_npc_dmg_ar2 # |
| NPC's do # damage with the smg | sk_npc_dmg_smg1 # |
| Overwatch Standard Issue Pulse Rifle | weapon_ar2 |
| Pherapods | weapon_bugbait |
| Raises damage done by each pellet. | sk_plr_dmg_buckshot # |
| Raises your max number of shells to that number. | sk_max_buckshot # |
| Records a demo of all the user's actions within the game until the "stop" command is issued. | record demo_name |
| removes the item or NPC pointed at | impulse 203 |
| replace $ with a command to get a brief description of it | help $ |
| See through walls | mat_depthbias_normal 1 |
| Set Gravity (Add number in place of #) | sv_gravity # |
| Set Minimum Stopping Speed on ground (Add number in place of #) | sv_stopspeed # |
| Set Vertical View when eyes are near water plane. | sv_waterdist # |
| Set World Friction (Add number in place of #) | sv_friction # |
| Sets bounce multiplier for physically simulated object collisions | sv_bounce # |
| Sets Maximum Velocity of any moving object (Add number in place of #) | sv_maxvelocity # |
| Shows Crosshairs | hud_quickhelp/text? 1 |
| Shows FPS Rate | cl_showfps 1 |
| shows some game info, incl. current map | status |
| Spawn an Air Boat | impulse 83 |
| Spawns ammo for the 9mm pistol | give item_box_srounds |
| Spawns grenades for the submachinegun, oddly enough... | give item_ar2_grenade |
| Spawns primary fire ammo for the submachinegun | give item_box_mrounds |
| Spawns shells for the 12-gauge shotgun | give item_box_buckshot |
| Submachine Gun | weapon_smg1 |
| Third Person View | thirdperson |
| Toggle bounding-boxes debug mode on/off red - ignore damage, white - respond to damage, green - health) | prop_debug |
| Toggle HUD display Off | cl_enablehud 0 |
| Toggle HUD display Off | cl_drawhud 0 |
| Toggle HUD display On | cl_enablehud 1 |
| Toggle HUD display On | cl_drawhud 1 |
| toggles enemy AI off | ai_disable |
| toggles enemy AI on | ai_enable |
| Toggles Picker mode on | picker |
| You die. | Kill |
| # is new damage value for crossbow | sk_plr_dmg_crossbow # |
| # is new damage value for SMG grenades | sk_plr_dmg_smg1_grenade # |
| # is new max ammo for pistol | sk_max_pistol # |
| 12-Gauge Shotgun | weapon_shotgun |
| 12-Gauge Shotgun | weapon_shotgun |
| Ability to walk through walls (Server Side Only) | noclip |
| Activates Cheats | sv_cheats 1 |
| brings up position display in top right of screen (0 removes it) | cl_showpos 1 |
| can be used to get current coords for use with setpos | getpos |
| Changes how large pulled objects can be | physcannon_maxmass # |
| Changes how quickly objects are pulled | physcannon_pullforce # |
| Changes the length that objects can be pulled from | physcannon_tracelength # |
| Changes the radius of the cone used to pick up objects | physcannon_cone # |
| Changes the speed of the game (for slow-mo/fast-mo) (# 1 = faster). | host_timescale # |
| Creates an earthquake. | shake |
| Creates an NPC | npc_create |
| Crossbow | weapon_crossbow |
| Damages player by whatever variable you input as # | Hurtme # |
| Deactivates Cheats | sv_cheats 0 |
| Developer Mode Off | Developer 0 |
| Developer Mode On | Developer 1 |
| Disables Color Mode | mat_yuv 1 |
| Disables Crosshair | crosshair 0 |
| Displays Map listing | maps |
| Enables Crosshair | crosshair 1 |
| Enables mouse look | +mlook |
| Enables ragdolls that don't clip through each other, but stack realistically on one another. | cl_ragdoll_collide 1 |
| First Person View | firstperson |
| Fragmentation Grenade | weapon_frag |
| Give weapon (Input weapon name in place of #) | give # |
| gives infinite power for sprinting, etc. | sv_infinite_aux_power 1 |
| Gives you combine vision during gameplay. | r_screenoverlay effects/combine_binocoverlay.vmt |
| gives you Father Gregori's modified shotgun | give weapon_annabelle |
| Gives you the 'Alyx Gun' | give weapon_alyxgun |
| Gives you weird vision during gameplay. | r_screenoverlay effects/tp_eyefx/tp_eyefx.vmt |
| Grunt-O-Matic | impulse 76 |
| Health never goes below 1 | buddha |
| Increases pellets fired from each shotgun shell. 100 works well. 1000+ and it lags. | sk_plr_num_shotgun_pellets # |
| Invisible to NPC's | notarget |
| Limit the number of texture units. (Add number in place of #) (0=Default) | mat_numtextureunits # |
| Makes an airboat | ch_createairboat |
| Plays demo.(change demo_name to the demo you want to be played) | play demo_name |
| Recieve a Shotgun | give weapon_shotgun |
| removes all shadows | mat_fullbright 1 |
| Restores all shadows | mat_fullbright 0 |
| Rocket-Propelled Grenade Launcher | weapon_rpg |
| Set length of confusion/ear-ringing effect(Add number in place of #) | dsp_explosion_effect_duration # |
| Sets developer mode to verbose | Developer 2 |
| Snap players eyes to a specified pitch yaw | setang |
| Spawn a Jeep | impulse 82 |
| Spawns ammo for the .357 magnum | give item_ammo_357 |
| Spawns ammo for the crossbow | give item_ammo_crossbow |
| Spawns energy grenade for the Overwatch Pulse Rifle | give item_ammo_ar2_altfire |
| Spawns grenades for the RPG | give item_rpg_round |
| Spawns grenades for the RPG | give item_ml_grenade |
| Spawns primary fire ammo for the Overwatch Pulse Rifle | give item_ammo_ar2 |
| Stops recording the current demo. | stop |
| Stops showing FPS Rate | cl_showfps 0 |
| Toggle reporting missing .wav files for sounds | sv_soundemitter_filecheck |
| Unlock chapters 1 thru # | sv_unlockedchapters # (Note: 15 is end credits) |
| Zero Point Energy Field Manipulator Gun | weapon_physcannon |
Map codes
Enter these with the 'map' code in the console. Press ~ to activate the console.
| Effect | Code |
|---|---|
| Spawn the lab chapter near the end. | d1_under_04 |
| Spawns in the train station after the second load point. | d1_trainstation_03 |
| Spawns in the train station after the third load point. | d1_trainstation_05 |
| Spawns in you in the canals after the eighth load point. | d1_canal_09 |
| Spawns in you in the canals after the second load point. | d1_canals_03 |
| Spawns in you in the canals after the seventh load point. | d1_canal_08 |
| Spawns in you in the canals after the sixth load point. | d1_canals_07 |
| Spawns in you in the canals after the third load point. | d1_canals_04 |
| Spawns in you in the canals close to the end. | d1_canals_13 |
| Spawns you after the canal, outside of Eli's Lab. | d1_eli_01 |
| Spawns you after the second load point in the Citadel. | d3_citadel_03 |
| Spawns you at the beginning of Chapter 13. | d1_breen_01 |
| Spawns you deeper in the canals. | d1_canals_02 |
| Spawns you in City 17 after the eleventh load point. | d3_c17_12 |
| Spawns you in City 17 after the fifth load point. | d3_c17_06 |
| Spawns you in City 17 after the fourth load point. | d3_c17_05 |
| Spawns you in City 17 after the ninth load point. | d3_c17_10 |
| Spawns you in City 17 after the second load point. | d3_c17_03 |
| Spawns you in City 17 after the seventh load point. | d3_c17_08 |
| Spawns you in City 17 after the sixth load point. | d3_c17_07 |
| Spawns you in City 17 after the tenth load point. | d3_c17_11 |
| Spawns you in City 17 after the third load point. | d3_c17_04 |
| Spawns you in Eli's Lab. | d1_eli_02 |
| Spawns you in lab | d1_under_01 |
| Spawns you in Nova Prospekt | d2_prison_01 |
| Spawns you in Nova Prospekt after the fifth load point. | d2_prison_06 |
| Spawns you in Nova Prospekt after the sixth load point. | d2_prison_07 |
| Spawns you in Nova Prospekt after the third load point. | d2_prison_04 |
| Spawns you in Ravenholm after the third load point area. | d1_town_04 |
| Spawns you in the city 17 rebellion | d3_c17_01 |
| Spawns you in the coast area after the fifth load point. | d2_coast_06 |
| Spawns you in the coast area after the first load point. | d2_coast_02 |
| Spawns you in the coast area after the fourth load point. | d2_coast_05 |
| Spawns you in the coast area after the ninth load point. | d2_coast_10 |
| Spawns you in the coast area near the end of it. | d2_coast_08 |
| Spawns you in the lab chapter after the second load point. | d1_under_02 |
| Spawns you in the lab chapter after the third load point. | d1_under_03 |
| Spawns you near the beginning of the Citadel. | d3_citadel_01 |
| Spawns you near the end of Nova Prospekt. | d2_prison_08 |
| Spawns you near the end of the canals. | d1_canals_end |
| Spawns you on the coast (Vehicle) | d2_coast_01 |
| Starts you at the credits | credits |
| Spawns in you in the canals after the eleventh load point. | d1_canals_12 |
| Spawns in you in the canals after the fifth load point. | d1_canals_06 |
| Spawns in you in the canals after the fourth load point. | d1_canals_05 |
| Spawns in you in the canals after the ninth load point. | d1_canal_10 |
| Spawns in you in the canals after the tenth load point. | d1_canals_11 |
| Spawns you after the first load point in the Citadel. | d3_citadel_02 |
| Spawns you after the third load point in the Citadel. | d3_citadel_04 |
| Spawns you at the end of the Citadel. | d3_citadel_05 |
| Spawns you in City 17 after the eighth load point. | d3_c17_09 |
| Spawns you in City 17 after the first load point. | d3_c17_02 |
| Spawns you in Nova Prospekt after the first load point. | d2_prison_02 |
| Spawns you in Nova Prospekt after the second load point. | d2_prison_03 |
| Spawns you in Nova Prospekt near the end of the level. | d2_prison_05 |
| Spawns you in Ravenholm | d1_town_01 |
| Spawns you in Ravenholm after the first load point area. | d1_town_02 |
| Spawns you in Ravenholm after the second load point area. | d1_town_03 |
| Spawns you in the canals. | d1_canals_01 |
| Spawns you in the coast area after the eighth load point. | d2_coast_09 |
| Spawns you in the coast area after the second load point. | d2_coast_03 |
| Spawns you in the coast area after the sixth load point. | d2_coast_07 |
| Spawns you in the coast area after the tenth load point. | d2_coast_11 |
| Spawns you in the coast area after the third load point. | d2_coast_04 |
| Spawns you in train station | d1_trainstation_01 |
| Spawns you in train station after the first load point. | d1_trainstation_02 |
| Spawns you near the end of City 17. | d3_c17_13 |
| Spawns you near the end of Ravenholm. | d1_town_05 |
| Spawns you near the end of the coast area. | d2_coast_12 |
| Spawns you near the end of the train station. | d1_trainstation_06 |
| Starts you at the games Intro. | intro |
Spawning NPCs
Access the console, type in "npc_create npc_" and replace the name with one of these:
| Effect | Code |
|---|---|
| Spawn a Manhawk | manhack |
| Spawns a Barnacle | barnacle |
| Spawns a Ceiling Turret | turret_ceiling |
| Spawns a City 17 Citizen | citizen |
| Spawns a Combine Dropship | combinedropship |
| Spawns a Combine Gunship | combinegunship |
| Spawns a Combine Helicopter | helicopter |
| Spawns a Combine Metro Police | metropolice |
| Spawns a Combine Scanner | cscanner |
| Spawns a Combine Soldier | combine_s |
| Spawns a Crow | crow |
| Spawns a Fast Headcrab | headcrab_fast |
| Spawns a Fast Zombie | fastzombie |
| Spawns a Floor Turret | turret_floor |
| Spawns a headcrab | headcrab |
| Spawns a Headcrab Launcher | launcher |
| Spawns a Ichthyosaur | ichthyosaur |
| Spawns a Nova Prospekt soldier | combine_p |
| Spawns a Pigeon | pigeon |
| Spawns a Poison Headcrab | headcrab_black |
| Spawns a Poison Headcrab | headcrab_poison |
| Spawns a Poison Zombie | poisonzombie |
| Spawns a Rollermine | rollermine |
| Spawns a Seagull | seagull |
| Spawns a Stalker | stalker |
| Spawns a Strider | strider |
| Spawns a Vortigaunt | vortigaunt |
| Spawns a Zombie | zombie |
| Spawns a Zombie Torso | zombie_torso |
| Spawns Alyx | alyx |
| Spawns an Antlion | antlion |
| Spawns an Antlion Guard | antlionguard |
| Spawns Barney | barney |
| Spawns Breen | breen |
| Spawns Dog | dog |
| Spawns Eli | eli |
| Spawns Father Gregori | monk |
| Spawns Gman | gman |
| Spawns Kleiner | kleiner |
| Spawns Mossman | mossman |
Contributed By: Shadow..
Counter-Strike: Source Cheats
Codes
press the ` key to bring up the console then type in sv_cheats 1 , then type in a cheat
| Effect | Code |
|---|---|
| 16,000 cash | impulse 101 |
| allows you to change skin | settings |
| Clear walls. | mat_proxy 2 |
| Flying Bodies/Objects | phys_pushforce # |
| let's you fly around the map and not get hurt | noclip |
| moving numbers on screen showing players shadows | r_shadowids 1 with sv cheats on in console |
| Puts a square where bullets hit. Very useful for learning how to control sprays. Sv_cheats is not required | sv_showimpacts |
| Replace # with a number to change c4 detonation time | mp_c4timer # |
| replace # with number to change gravity | sv_gravity # |
| Replace * with a number to get the desired speed. Don't go too high or your server/CSS will crash. Higher you go, less FPS and vice versa. | host_timescale * |
| See through walls. | mat_wireframe 3 |
| Show's stats at bottom of screen | net_graph 1 |
| Skulls drop from sky. | impulse 99 |
| small crosshair, doesnt get bigger or smaller | cl_crosshairscale 4000 |
| spawns props. | props! |
| Wireframe player models. | r_drawothermodels 2 |
| Won't show stats at bottom of screen | net_graph 0 |
Day of Defeat: Source Cheats
Passwords
Various Codes
Enter these whilst on the console
| Effect | Password |
|---|---|
| Brightness is affected | lightgamma |
| No crosshair | cl_dynamic_xhair 0 |
| No more background sound | stopsound |
| Open up a sound player | mp3 |
| The frame rate is modified | fps_max |
Half-Life 2: Episode One Cheats
Passwords
Passwords
Hit the '~' key to open a prompt, type "sv_cheats 1" and enter codes.
| Effect | Password |
|---|---|
| All guns, extra ammo. | Impulse 101 |
| Draw game triggers. | showtriggers_toggle |
| Draw normal maps. | mat_normalmaps 1 |
| Draw surface materials. | mat_normals 1 |
| Enemies can't see you. | notarget |
| Kills all npc’s in the area. | npc_kill |
| Only objects effected by physics are wireframe. | vcollide_wireframe 1 |
| Removes the weapon model from the screen. | impulse 200 |
| Spawn a scout car. | ch_createjeep |
| Spawn an airboat. | impulse 83 |
| Spawn an airboat. | ch_createairboat |
| Toggle god mode on/off | god |
| Toggle walking through walls on/off | noclip |
| Turn off bump mapping. | mat_fastnobump 0 |
| Wire frame models. | mat_wireframe1 |

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