Medieval II Total War: Gold Edition Cheats(PC)
Medieval II: Total War Cheats
| Effect | Code |
|---|---|
| +25% movement, unit recruitment discounted | drillmaster |
| +30 build points, +1 farming, 20% bonus on mining income | brilliant_inventor |
| Adds Authority, Income Bonuses | scribe_ancillary |
| Adds Morale, Popularity | bard |
| Have more kids, improves casualty recovery chance. | doctor |
| Have more kids. | apothecary |
| Increases Command | mentor |
| Increases Hit Points, Lowers Morale | shieldbearer |
| Increases Hit Points, Personal Security | swordbearer |
| Increases Peraonal Security, Decreases Popularity | bodyguard |
| Increases Personal Security | foodtaster |
| Increases Piety, Trade Income | tutor |
| Effect | Code |
|---|---|
| Elephant Artillery | rogan |
| Elephant Rocketeer | vindaloo |
| Elephants | madras |
| Mercenary Monster Bombard | istanbul |
| Mercenary Monster Ribault | george |
| Mercenary Rocket Launcher | houston |
| Effect | Code |
|---|---|
| Add population to desired city (note: for city's with two or more spaces use quotation marks ["]) | add_population _____ # |
| adds all ancillary to the character info display | test_ancillary_localisation |
| Adds desired quantity of money to your faction. 40K per number of times you enter the code. | add_money # |
| and the walls came a-tumblin' down | jericho |
| Attempt to create and add a mission to the specified faction | create_mission |
| changes the campaign date to the given year | date |
| Clear all the current stacked messages | clear_messages |
| Completes all (possible) construction pending in queue | process_cq _______ |
| Completes all (possible) recruitment pending in queue | process_rq _______ |
| creates a diplomacy mission | diplomacy_mission |
| creates one or more units of the specified type | create_unit |
| details of the current recruitment capabilities of a settlesment. | capabilities |
| details of the current recruitment pool of a settlement | recruitment_pool |
| displays a list of raw and perceived diplomacy items costs from the perspective of the receiving faction. | diplomacy_costs |
| evicts current resident and gives to player. | capture_settlement |
| forces the local player's alliance to win the battle, completely destroying the enemy alliance or optionally capturing a percentage of the enemy allia | force_battle_victory |
| Forces the negotiator to accept or decline a proposition | force_diplomacy |
| gives the character an ancillary | give_ancillary this ______ |
| gives the character movement points | mp |
| gives the character points for trait | give_trait_points |
| Invulnerble General (cannot be beat in battle) | invulnerable_general |
| Lists all Ancillaries | list_ancillaries |
| lists all of the units in an army, with details. | list_units |
| lists all the characters in the world or those belonging to a faction | list_characters |
| Lists all traits | list_traits |
| moves named character to position on campaign map | move_character |
| removes ancillary from the character | remove_ancillary this ______ |
| resets the character back to it's start of turn settings | character_reset |
| sells units cheaper | bestbuy |
| Set the diplomatic stance between the two factions (factions must be different) | diplomatic_stance |
| Show all messages to all factions (on/off) | show_all_messages |
| shows the cursor position and region id | show_cursorstat |
| shows the landing positions available to the ai from a given region, default hides them | show_landings |
| the attacker or defender wins the next autoresolved battle | auto_win attacker/defender (depending on circumstance) |
| the biggest around | oliphaunt |
| toggles everyone's perfect spying ability. | toggle_perfect_spy |
| toggles the fog of war on or off | toggle_fow |
| upgrade settlement level | upgrade_settlement |
| Effect | Code |
|---|---|
| Allows a character to move again. Does not always work | character_reset |
| Allows you to give a city more population automatically. | add_population "settlement name" "amount" |
| Allows you to give any trait your faction can have to a specific general. | give_trait this "trait" "level number" |
| Anything in the city's building queue will be built automatically. | process_cq "settlement name" |
| Gives you the specific amount of gold. | add_money "amount" |
| Shows coordinates under mousecursor in format x,y | show_cursorstat |
| Toggles on or off the fog of war. You can see the whole world map when inputted. | toggle_fow |
| When at the battle scroll, input this code in, attacker if attacking, defender if defending and press auto retaliate button. Automatically wins. | auto_win "attacker/defender" |
| z=name of settlement or unit without title (except Captain). x,y=coords | move_character z x,y |
| Effect | Code |
|---|---|
| Creates Unit at any settlement/general you like | create_unit "settlement or character" "unit ID" "amount (1-5)" "experience (1-9)" "armor (1-3)" "weapon (1-3)" |
| Effect | Code |
|---|---|
| +Chivalry,Loyalty | Loyal 3 |
| +morale | Brave 3 |
| - loyalty, + authority | PoliticsSkill 3 |
| Increased Command, Income | Intelligent 3 |
| Increased Income | MathematicsSkill 3 |
| Increased Law, Trade Income | GoodAdministrator 3 |
| Increased Mining Income | GoodMiner 3 |
| Increased Trade Income | GoodTrader 3 |
| Increases Authority | FathersLegacy 3 |
| Increases Chivalry | VictorVirtue 3 |
| Increases Chivalry | BattleChivalry 5 |
| Increases Command | NaturalMilitarySkill 3 |
| Increases command skill (situational) | GoodAmbusher 5 |
| Increases command skill (situational) | GoodInfantryGeneral 1 |
| Increases command skill (situational) | GoodCavalryGeneral 1 |
| Increases command skill (situational) | GoodDefender 5 |
| Increases command skill (situational) | GoodAttacker 5 |
| Increases command skill. | GoodCommander 5 |
| Increases Dread | BattleDread 4 |
| Increases Movement Points | Energetic 3 |
| Increases Peraonal Security | HighPersonalSecurity 3 |
| Increases Piety | PublicFaith 4 |
| More kids, increased general's hitpoints | HaleAndHearty 3 |
| Effect | Code |
|---|---|
| +1 to agent's skill | catamite |
| +1 to agent's skill | courtesan |
| +1 to agent's skill | pickpocket |
| +2 to agent's skill | dancer |
| TRAIT +1-3 to assassin's saboteur skill | GoodSaboteur 3 |
| TRAIT +1-5 to assassin's skill | GoodAssassin 5 |
| TRAIT +1-5 to spy's skill | GoodSpy 5 |

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