Medieval II Total War: Gold Edition Cheats(PC)

Written by igcompany.

Medieval II: Total War Cheats

EffectCode
+25% movement, unit recruitment discounted drillmaster
+30 build points, +1 farming, 20% bonus on mining income brilliant_inventor
Adds Authority, Income Bonuses scribe_ancillary
Adds Morale, Popularity bard
Have more kids, improves casualty recovery chance. doctor
Have more kids. apothecary
Increases Command mentor
Increases Hit Points, Lowers Morale shieldbearer
Increases Hit Points, Personal Security swordbearer
Increases Peraonal Security, Decreases Popularity bodyguard
Increases Personal Security foodtaster
Increases Piety, Trade Income tutor
EffectCode
Elephant Artillery rogan
Elephant Rocketeer vindaloo
Elephants madras
Mercenary Monster Bombard istanbul
Mercenary Monster Ribault george
Mercenary Rocket Launcher houston
EffectCode
Add population to desired city (note: for city's with two or more spaces use quotation marks ["]) add_population _____ #
adds all ancillary to the character info display test_ancillary_localisation
Adds desired quantity of money to your faction. 40K per number of times you enter the code. add_money #
and the walls came a-tumblin' down jericho
Attempt to create and add a mission to the specified faction create_mission
changes the campaign date to the given year date
Clear all the current stacked messages clear_messages
Completes all (possible) construction pending in queue process_cq _______
Completes all (possible) recruitment pending in queue process_rq _______
creates a diplomacy mission diplomacy_mission
creates one or more units of the specified type create_unit
details of the current recruitment capabilities of a settlesment. capabilities
details of the current recruitment pool of a settlement recruitment_pool
displays a list of raw and perceived diplomacy items costs from the perspective of the receiving faction. diplomacy_costs
evicts current resident and gives to player. capture_settlement
forces the local player's alliance to win the battle, completely destroying the enemy alliance or optionally capturing a percentage of the enemy allia force_battle_victory
Forces the negotiator to accept or decline a proposition force_diplomacy
gives the character an ancillary give_ancillary this ______
gives the character movement points mp
gives the character points for trait give_trait_points
Invulnerble General (cannot be beat in battle) invulnerable_general
Lists all Ancillaries list_ancillaries
lists all of the units in an army, with details. list_units
lists all the characters in the world or those belonging to a faction list_characters
Lists all traits list_traits
moves named character to position on campaign map move_character ,
removes ancillary from the character remove_ancillary this ______
resets the character back to it's start of turn settings character_reset
sells units cheaper bestbuy
Set the diplomatic stance between the two factions (factions must be different) diplomatic_stance
Show all messages to all factions (on/off) show_all_messages
shows the cursor position and region id show_cursorstat
shows the landing positions available to the ai from a given region, default hides them show_landings
the attacker or defender wins the next autoresolved battle auto_win attacker/defender (depending on circumstance)
the biggest around oliphaunt
toggles everyone's perfect spying ability. toggle_perfect_spy
toggles the fog of war on or off toggle_fow
upgrade settlement level upgrade_settlement
EffectCode
Allows a character to move again. Does not always work character_reset
Allows you to give a city more population automatically. add_population "settlement name" "amount"
Allows you to give any trait your faction can have to a specific general. give_trait this "trait" "level number"
Anything in the city's building queue will be built automatically. process_cq "settlement name"
Gives you the specific amount of gold. add_money "amount"
Shows coordinates under mousecursor in format x,y show_cursorstat
Toggles on or off the fog of war. You can see the whole world map when inputted. toggle_fow
When at the battle scroll, input this code in, attacker if attacking, defender if defending and press auto retaliate button. Automatically wins. auto_win "attacker/defender"
z=name of settlement or unit without title (except Captain). x,y=coords move_character z x,y
EffectCode
Creates Unit at any settlement/general you like create_unit "settlement or character" "unit ID" "amount (1-5)" "experience (1-9)" "armor (1-3)" "weapon (1-3)"
EffectCode
+Chivalry,Loyalty Loyal 3
+morale Brave 3
- loyalty, + authority PoliticsSkill 3
Increased Command, Income Intelligent 3
Increased Income MathematicsSkill 3
Increased Law, Trade Income GoodAdministrator 3
Increased Mining Income GoodMiner 3
Increased Trade Income GoodTrader 3
Increases Authority FathersLegacy 3
Increases Chivalry VictorVirtue 3
Increases Chivalry BattleChivalry 5
Increases Command NaturalMilitarySkill 3
Increases command skill (situational) GoodAmbusher 5
Increases command skill (situational) GoodInfantryGeneral 1
Increases command skill (situational) GoodCavalryGeneral 1
Increases command skill (situational) GoodDefender 5
Increases command skill (situational) GoodAttacker 5
Increases command skill. GoodCommander 5
Increases Dread BattleDread 4
Increases Movement Points Energetic 3
Increases Peraonal Security HighPersonalSecurity 3
Increases Piety PublicFaith 4
More kids, increased general's hitpoints HaleAndHearty 3
EffectCode
+1 to agent's skill catamite
+1 to agent's skill courtesan
+1 to agent's skill pickpocket
+2 to agent's skill dancer
TRAIT +1-3 to assassin's saboteur skill GoodSaboteur 3
TRAIT +1-5 to assassin's skill GoodAssassin 5
TRAIT +1-5 to spy's skill GoodSpy 5

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